Ready Player One by Ernest Cline
My rating: 4 of 5 stars
Ready Player One has the amusing (if unlikely) premise of a massive ’80s cultural revival in the year 2044 following the death of billionaire video game designer James Halliday. In a famine-stricken vision of future America, Halliday’s will is the last hope for many of the country’s hopeful gamers: it bestows the designer’s entire fortune upon the first person to complete a series of ’80s-themed riddles set in the OASIS, a sprawling virtual-reality videogame that redefines MMORPGs. For a future-world teenager, intrepid fortune-hunter Wade Watts spends a surprising amount of time obsessing over minutiae of ’80s culture that seem more likely to appeal to the author himself. (Case in point: the president of the OASIS is Cline’s fellow science-fiction novelist Cory Doctorow.) My only qualm with this book is that, while the OASIS is constantly glorified, it’s clear that the collapse of the real world is a direct result of the citizenry’s lack of regard for anything outside their alternate-reality visors. One character hints at this, but, of course, he immediately recants his views and never brings them up again. Still, Ready Player One is a fun diversion from the real world—for the author as well as the reader. – Andrew R. ’17